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Artificial Intelligence for games / Ian Millington and John Funge.

by Millington, ian | Funge, John David, 1968- [].

Edition: Second edition.Material type: book Book; Format: print ; Literary form: not fiction Publisher: Burlington, MA : Morgan Kaufmann/Elsevier, 2009Copyright date: ©2009Availability: Items available for loan: Main Library: Reference Section [Call number: QA 76.76 C672 M549 2009] (1).

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Game and graphics programming for ios and android with opengl es 2.0 / Romain Marucchi-Foino.

by Marucchi-Foino, Romain.

Edition: First edition.Material type: book Book; Format: print ; Literary form: not fiction Publisher: Indianapolis, Indiana : Wiley, 2012Copyright date: ©2012Availability: Items available for loan: Main Library: Reference Section [Call number: QA 76.76 M37 2012] (1).

Game mechanics : advanced game design / Ernest Adams, Joris Dormans.

by Adams, Ernest | Dormans, Joris.

Material type: book Book; Format: print ; Literary form: not fiction Publisher: Berkeley, California : New Riders, 2012Copyright date: ©2012Availability: Items available for loan: Main Library: Reference Section [Call number: QA 76.76 C672A324 2012] (1).

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