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iOS 6 application development for dummies / by Neal Goldstein and Dave Wilson.

By: Goldstein, Neal.
Contributor(s): Wilson, Dave.
Material type: materialTypeLabelBookPublisher: Hoboken, N.J. : Wiley ; 2013Description: xvi, 559 pages : ills. ; 23 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 9781118508800; 1118508807; 9781118550069; 9781118550137; 9781118550953.Subject(s): iOS (Electronic resource)475 | Operating systems (Computers)
Contents:
Introduction -- Pt. 1. Getting started: What makes a killer ios app -- Getting to know the sdk -- The nuts and bolts of an xcode project -- Pt. 2. Building roadtrip: Storyboards and the user experience -- Creating teh readtrip user interface -- The runtime, managing memory, and using properties -- Working with the source editor -- Pt. 3. Getting your feet wet--basic functionality -- It's (finally) time to code -- Adding outlets and actions to your roadtrip code -- Adding animation and sound to your app -- Pt. 4. The model and application structure: The trip model -- Implementing the master view controller -- Working with split view controllers and the master view -- Finishing the basic application structure -- Pt. 5. Adding the application content: How's the weather? working with web views -- Displaying events using a page view controller -- Finding your way -- Geocoding -- Finding a location -- Selecting a destination -- Pt. 6. The part of tens: Ten ways to extend the roadtrip app -- Ten ways to be a happy developer.
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Item type Current location Call number Status Date due Barcode Item holds
Books Books Main Library: Circulation Section
QA 76.8.I64 G65 2013 (Browse shelf) Available 2015-24633-01-1
Total holds: 0

Introduction -- Pt. 1. Getting started: What makes a killer ios app -- Getting to know the sdk -- The nuts and bolts of an xcode project -- Pt. 2. Building roadtrip: Storyboards and the user experience -- Creating teh readtrip user interface -- The runtime, managing memory, and using properties -- Working with the source editor -- Pt. 3. Getting your feet wet--basic functionality -- It's (finally) time to code -- Adding outlets and actions to your roadtrip code -- Adding animation and sound to your app -- Pt. 4. The model and application structure: The trip model -- Implementing the master view controller -- Working with split view controllers and the master view -- Finishing the basic application structure -- Pt. 5. Adding the application content: How's the weather? working with web views -- Displaying events using a page view controller -- Finding your way -- Geocoding -- Finding a location -- Selecting a destination -- Pt. 6. The part of tens: Ten ways to extend the roadtrip app -- Ten ways to be a happy developer.

Book Quest 1571.75 [IT]

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