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Artificial Intelligence for games / Ian Millington and John Funge.

By: Millington, ian.
Contributor(s): Funge, John David, 1968- [].
Material type: materialTypeLabelBookPublisher: Burlington, MA : Morgan Kaufmann/Elsevier, 2009Copyright date: ©2009Edition: Second edition.Description: xxiii, 870 pages : illustrations ; 25 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 9780123747310.Subject(s): Computer games -- Programming | Computer animation | Artificial intelligence
Contents:
Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.
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Item type Current location Call number Status Date due Barcode Item holds
Reference Reference Main Library: Reference Section
QA 76.76 C672 M549 2009 (Browse shelf) Available 2014-22387-01-1
Total holds: 0

Includes bibliographical references and index.

Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres.

2014-22387-01-1

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